Hello, folks! I’ve been on all sorts of sides of the screen for Lost Mines of Phandelver; and I can’t understand how such a lousy module. Hey, it’s my first time DM’ing and if anyone’s played the lost mine of phandelver, I’ d love some feedback or helpful notes. Thanks:). Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance.
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Near the end, the players are put against a CR5 Shambling Mound as a bunch of level 2 players. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. The leader is named Mosk. Webs stretch across minez lane, from the building to the trees on the north side of the road. Gundren was ambushed and taken along with his personal effects, including a map.
Treat the rules and the players in a fair and impartial manner. When the zombies have caught sight of the characters, they pursue them no matter where they go.
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Abbreviations The following abbreviations are used in this adventure. Hard tasks include any effort that is beyond the capabilities of most people without aid or exceptional ability. Here are some guidelines to help you arbitrate issues as they come up. Developments If the goblins spot the characters or if the characters approach openlythe goblins shoot arrows from post the arrow slits.
Divide XP equally among the characters if the Dendrars make it back to town alive. Trailing lines from the webs in the lane allow the spiders to sense when prey is moving through the webs, at which point they nimbly scuttle over the wall and attack. Barthen also tells the party that Linene Gray wind of the Lionshield Coster see page 16 can provide more information on the goblin attacks.
The Cragmaw tribe is so named because each member of the tribe sharpens its teeth so they appear fierce and jagged. If at least one character wins the contest, the deception is a phandelveer. Each round for 3 rounds, two twig blights head for the south doorway leading into the farmhouse while two mimes head for the north doorway.
Klarg the bugbear shares this cave with his mangy pet wolf. Also, the bug bear runs away or tries to as soon as you kill the Wolf, making it a lot easier – similar to the Young Green Dragon at the tower, which runs away at half HP. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
Also consider reminding the players that they can retreat and rest if they need to, there is no push to explore everything all at once. Roleplaying the Cultists The cultists are not interested in fighting anyone and prefer to be left alone.
The lane continues south a short distance past the ruin before ending in an overgrown field. The characters have no reason to fight ordinary wr. Weeds are rampant here.
In addition phandlver its mineral wealth, the mine contained great magical power. However, he is currently most concerned by the fact that a green dragon has moved into the tower area 7 since the last time he was here. Make sure everyone is involved. This small room is littered with debris. If your players are being careful and reasonable they will probably win, even if the numbers say they won’t.
The mace was lost when Wave Echo Cave and its mine vanished from history. If the ruffians fight in this area and two are defeated, the last ruffian might reveal the minex door by fleeing in that direction.
You may award XP for monsters fooled by the deception. On the first success, they loosen the rod and the DC drops to Old Smithy This smithy was abandoned long ago.
The difficulty of encounters (based on EXP) from DMG is highly overestimated.
The site is relatively easy to find, and any NPC in Phandalin can provide directions to the ruins. It’s a shared story. Toblen is a native of the town of Triboar to the east. See the appendix in the rulebook for the effect of being restrained. lkst
The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. During this part of the adventure, the characters can visit the various locations in Phandalin and talk to the NPCs there. A character who succeeds on a DC 10 Wisdom Survival check recognizes that about a dozen goblins have come and gone along the trail, as well as signs of two human-sized bodies being hauled away from the ambush site.
She does not know what became of the book afterward. A relief carving of a mournful angel graces the doors. The whole place is eerily silent. The magic causes all organic matter in the crevasse to age and decompose at half the normal rate.
Full text of “dnd-5ed-adv-lost-mine-of-phandelver”
He is happy to trade news with fellow adventurers, especially those who appear to hold to these virtues. This includes a dozen sacks of flour, several casks of salted pork, two kegs of strong ale, shovels, picks, and crowbars about a dozen eachand five lanterns with a small barrel of oil about fifty flasks in volume.
Ruined Store This former general store is not a complete ruin yet, with portions of its tile roof still intact.
Among those with whom she refuses to do business are the Redbrands. The books and notes scattered around the room are basic texts on alchemy.
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is a ruined watchtower that now consists of little more than a few crumbling walls and the mine stump of a tower. Part of the answer is that the exp guidelines are just not exact, especially at low levels. As you crest a low ridge, you spy the crumbling ruins of an old watchtower standing amid the rugged hills.
A wide exit stands to the south, while two smaller passages lead west. Treasure Mijes of the materials in this room have no value, but three small bottles hold rare reagents: Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins losr set up a bridge guard post.