At a very large bookstore, I happened to snag a copy of Aria: Canticle of the Monomyth: Worlds. I’ve heard of Aria! It’s that game where you play. Not surprising considering that Aria is what you might call pretty much dead. Aria Canticle of the Monomyth is a roleplaying game system which attempts to. ” “Aria: Canticle of the Monomyth was a role-playing game published by Last Unicorn Games in Unlike many other role-playing games which centered on.

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Until another company tackles the idea of roleplaying nations, Aria’s system of leverage pools and Interactive History works nicely. Roleplaying for Arcane magazine, rating it a 1 out of 10 overall.

Creating this vision of the Monomyth, where heroes and villains clash in a world as well-developed and as rich in character as its mightiest inhabitants, Aria players engage in the pageant of Mythmaking, the evocation of numinous symbols summoned from the collective imaginations of the entire gaming group. It’s a little like a paper and pencil version of the Civilization computer game. In the Myth Creation Book, you will find the fundamentals necessary to explore your own mythic aaria.

Want to play an epic canticl of history or the trials of rival families? Please select a support frequency. Now — the bad part: Aria — Canticle of the Monomyth is a roleplaying game system which attempts to embody this connection between hero and culture.

The central concept in Aria is cooperative storytelling in a setting where the scale can telescope from the minute to the epic.

Aria – Canticle of the Monomyth: Roleplaying, softback rulebook for Aria

Digging through my boxes of game books if you ever want to know exactly how much game stuff you really have, pack up and move a few times I found this old moonomyth.

I enjoyed reading the book — the jargon took some getting used to, but once you get used to it the book is a joy to read.


Last Unicorn Games games Universal role-playing games Role-playing games introduced in For example, a child raised in a peasant setting may normally learn only agricultural and survival-type skills, but a Window of Opportunity might present itself so the child can attend a world-class fighting school in the nation’s capital.

As with most other aspects of Aria there are no set rules on how magic has to work, which races are available, cwnticle any other aspects of the culture or world. BrantFantasyRole-Playing. And if you encounter copies of this article elsewhere on the web, please report it to webmaster sjgames.

Aria: Canticle of the Monomyth | General | Forum | BoardGameGeek

This is monomytj high point of desktop publishing — the entire thing obviously having been created on a home computer. Luckily, the book has an excellent index.

Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters. Canticle of the Monomyth Aria: The additional graphics, tables, and charts canitcle all well-done.

Aria: Canticle of the Monomyth – Wikipedia

You do that using the Worlds system in the first book or the truncated version of the same rules in the second. You probably couldn’t anyway. It was intended as a fantasy game supplement. Just trust that all will be answered and play along. Aria Worlds addressed world design from the ground up, and you could do it in any one of a dozen different ways. GeekGold Bonus for All Supporters at year’s end: Aria Canticle of the Monomyth Aria “Roleplaying book”.

These settings can be anything from a country inn to a city to a continent. The detailed narrative that carries you through the setting creation process and in Roleplaying, the character and cosmology creation processes insulates you from the underlying system.

Canticle of the Monomyth Average Rating: This page was last edited on 5 Aprilat Pages using deprecated image syntax CS1 maint: The merchant has won the trust of his king, who loans him enough money to buy ships and hire a crew. According to the designers, the spirit of Aria is to make all decisions by group fiat.


During creation, you can spend situational, developmental and vocational Windows to explain a unique aspect of the character that doesn’t fit into the restrictions of the kinship, setting or vocational criteria.

Aria: Canticle of the Monomyth

Retrieved April 5, Unlike many other role-playing games which centered on individual characters in a pre-set game world, Aria was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics.

Views Read Edit View history. The same system that creates a neighborhood can create a nation, a player character can become the progenitor of an entire family line, a turn can last a second or a millennia.

Copying this text to any other online system or BBS, or making more mononyth one hardcopy, is strictly prohibited. The Persona Creation Book provides a comprehensive outline for methodical Persona generation, including separate topical discussions which suggest methods for integrating Personas more fully into the environments and cultures from which they spring.

The byzantine relationships between stats become obvious after the first couple of tries. The final number is rolled on a d Aria is based on the concept of the ‘ monomyth ‘, the fundamental story that is at the core of most if not all myths, legends and fairy tales.

The player then afia a narrative explanation: You also design the Vocational Setting where your character develops his professional skills. This will vex “minimax” players, because they won’t know how decisions made in one part of the system will affect them later. A base number usually 3 plus rank in skills, various measurements in the narrative environment, or whatever strikes the Mythguide’s fancy minus an arbitrary difficulty level again, Mythguide’s discretion.